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Snowy Artwork?

Where the sprites prerendered? like stoneman and mummy and gems and the bear?

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Day 2 - Much idea, many simple, such efficient

So I managed to get an idea worth doing. Think of alien invaders but instead of shooting aliens, you shoot castles as an alien! I got most of the design covered (still has some stuff to work on) and a...

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Can't Validate a mesh [pic attached]

Hello, When calling on a specific mesh to validate, it can't pass the function. However, other meshes go okay, just that one. I am using D3DXValidMesh function

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Week of Awesome V: Day 2: Strange Creatures

Greetings and salutations! Day two of the fifth Week of Awesome has concluded for me! It's been a fairly productive day for me, I think--although I'll confess that I didn't manage to finish quite...

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Day 2.02 Update Simple Menu

So day two has passed, without me doing much. Knowing that even today I will have little time am doing the best I can, holding out for the weekend where I have arranged for three full days to work on...

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[3D animation] A bizarre love triangle in Super Mario series featuring chibi...

Hi from Thunder Cloud Studio, We are Thunder Cloud, a 3D animation studio that specialized in model and animation oursourcing, we produce this as a casual activity, we also are available for indie...

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Kseh Woa V - 2017-08-09

So the plan for today was to get some kind of level loaded up. I've been able to import some tile maps generated from an old project which works quite nicely for the world terrain. However I had some...

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Vararg and how to use it?

Hi! I need help with how to write a function that takes any no of char arrays. It's involved with "..." param i know but im confused on the exact syntax: manyWrite (100, 100, "First text", "Second...

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Devlog #7 - New Villagers have arrived Miauuu

Heya we're back for more news! Today we are going to talk about the art of "Project SpaceVille"! We are no longer using placeholders for everything! A few months ago, we met an artist on DeviantArt who...

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Windows callbacks as class members

I try to get rid of some Windows callbacks and variables in global scope. The Windows callbacks can be made class member methods (i.e. static), extracting the right instance and invoking the callback...

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Bouncy Bob Gameplay Trailer

2 weeks ago we have made this gameplay capture video (it is used as 1 st official trailer for Bob's steam page): here is steam page: http://store.steampowered.com/app/680620/Bouncy_Bob/ Since than we...

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How to write robust, efficient and well structured client interpolation code?

I have implemented client interpolation and it works well. But I don't like my current structure. It looks really ugly and created too many temporary objects, besides that it is really hard to maintain...

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Some Progress

Video gameply link ======>> Youtube video Took me sometime but finally have the first very early gameplay footage, music is not mine, i use the free youtube music. Let's talk about the combat...

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R&D is a thing?

[posted in reference to https://www.gamedev.net/forums/topic/691323-getting-into-industry-advice-from-experienced-people/ and split into its own topic by moderator to undo "hijacking" or derailing]...

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Modelling passenger flow in space transport game

Hi all, I've had ( what I think is ) an interesting idea for game about passenger transport in space. However, I'm trying to come up with a model for passenger traffic, meaning, how to generate...

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Day 2/3 - Basic enemies/interactions

On day 2 I felt kind of terrible, so I didn't do much except add a climbing animation for the ladder. Today however I added some basic enemies, they do not yet patrol but some basic left/right...

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Week of Awesome V - Day #3

Unfortunately almost the whole day was unexpectedly occupied with anything but working on the entry. I'm slightly peeved as I was planning with this day and try to get my ideas in before time runs out....

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AUDIOGROCERY ::: Summer Sale - August, 30% OFF

Hello, AUDIOGROCERY offers a 30% discount in August. Here is some information about the products features, prices and the direct links: Logic X Articulation COMPLETE (Price 79 EUR => 55 EUR Now) AG...

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Char pointer/array type ambiguity

So I'm trying to design a function that acts differently, based on whether it is passed a const char/wchar_t array, or a const char/wchar_t*: template<typename Char, size_t Length> size_t...

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3d modeling two game characters at once.

Currently two game characters come into being. The colored woman from the BIZARRE book introduction as well as the main-character of the game, Charly Clearwater. Both projects are still in pogress. The...

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