I'm making a game engine (drag and drop style). Now i want that when the user of my engine completes his level/game design, he should be able to export it as a seperate executable file with separate assets. Means he no longer has to run the whole engine to play the game he created.
The main question is how can my engine export separate executable file with separate assets.
I'm programming on windows with codeblocks in c++ and allegro 5.2.0 library. Any suggestion accepted. Thank you all.
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