PITVYPR Development Blog: #0 Introductions & Pitch
Hello!!I am making a Traditional Roguelike game named PITVYPR. My internet has gone out, and with it, my ability to solve my programming problems through Google. So I've decided to take a little break...
View ArticleJavaScript MMORPG from Scratch - Maiu online #4 - Online demo of my indie game
Hello Adventurer,Link to the demo: https://maiu-online.com/Since last post a lot changed, I even don't remember what write about. But better than writing is showing demo.Finally time has come to share...
View ArticleDevBlog 21 - Writing a simple Audio System in OpenAL
Balancing work and school can be overwhelming, but domyhomeworkfor.me has been my go-to for handling difficult assignments. Their team of experts delivered a well-researched and flawlessly written...
View Articlesetting up Qodot and creating sky piercing material
I have been creating a new game using the Godot engine, one that I am able to just add whatever. so I'll go over all the "hardships" I've had.Setting up Qodot.Qodot is an addon for Godot that allows...
View ArticleDrag[en]gine Game Engine 1.23 Release
This release took longer to be released since many external parties had been involved but you will like it. I'll highlight the most important additions here. Find the full changelog on the website.One...
View ArticleDemo of Eschatown’s Map
Happy day after Labor Day! I missed posting this in August by a few days, oops. Anyway, I just put a demo of Eschatown’s map on itch.io for others to check out:...
View ArticleMaking my own micro facet BRDF
So im going to do the maths to make the pretty surfaces! So here is a video of a multisampled microfacet fractal render, with shadowing and multisampled shadowing. Im going to convert it to processing...
View ArticlePITVYPR Dev Blog #1: Requirements, Research, Architecture
Hello again!!In this post, I figured that I'd share the details of the system that PITVYPR is going to be built on/with - in case anybody was thinking of trying their hand at making a Roguelike of...
View ArticleDevlog #12 - Game Dev Screenshots
Hello, World! Maven Builds back with more news and updates on Harvest Fall. So, I feel developments been sped up lately. The game now has a splash screen (which lasts for 5.4 seconds and not the 3...
View ArticleIntroduction To Venture Archipelago
What comes to mind when I say: Deconstructed grand strategy city builder roguelike with Permadeath? Well, probably not much yet, but that's how I'd describe Venture Archipelago. Why Archipelago?The...
View ArticleAtomic Blastman - Devlog #1
Atomic BlastmanDevlog #1Official Website: Indiependent Games Studio Figure 1: Atomic Blastman Main Menu Developing Progress - Login MenuFigure 2: Atomic Blastman Login Menu Login Menu - What's...
View ArticleRelational database normalization
I have discrete screens in my game, like in the original Zelda for NES.I’ve decided to go with MySQL to store the world data, such as screens, portals (staircases, etc), and sprites.Anyway, there is a...
View ArticleAtomic Blastman - Devlog #2
Atomic BlastmanDevlog #2Official Website: Indiependent Games Studio Figure 1: Atomic Blastman Main Menu Developing Progress - Shop and Profile Figure 2: Atomic Blastman Profile Overview Sketch Shop and...
View ArticleMe and my first steps as a game developer on Fiverr
Hey, everybody⭐ A few months ago I started freelancing on Fiverr platform, and you know, I liked it, it's really interesting, you meet different people who have their own interesting ideas which I help...
View ArticleA forge has been added to the game
https://preview.redd.it/vt7exx6nuynd1.png?width=1280&format=png&auto=webp&s=15a5eb321eff755f2adbd2ea257465e3c4dcda6cDear Players!This update introduces the Forge, as well as changes to...
View Article𝓛𝓸𝓸𝓴𝓲𝓷𝓰 𝓽𝓸 𝓫𝓾𝓲𝓵𝓭 𝓪 𝓓𝓮𝓿 𝓣𝓮𝓪𝓶!
❀ 𝕲𝖗𝖊𝖊𝖙𝖎𝖓𝖌𝖘! ❀Thank you for taking time out of your day to look at my thread! My name is Lucid_Enigma and it is incredibly nice to meet you!So, to start off, I am a very enthusiastic individual who...
View ArticleMe and my recent order, Where I need to make an app with tests for students
Hi everyone ✌ Today I want to tell you about a recent order, on Fiverr. At first I wanted to start writing about orders from a month ago, but I decided that it's better to start with recent ones. I was...
View ArticleCallback with templated parameter for method of a template class?
I'm trying to implement a for_each method for my personal script array, but I don't know how to properly write its declaration for RegisterObjectMethod. I have tried to write declaration like void...
View Article#3 The Rouge-map (Roadmap)
Hello again!!This post is going to be about how I try to lay out a roadmap for a game. In particular, we are going to use the roadmap for PITVYPR as an example. As of the time of writing this, I...
View ArticleGetting webpack error when trying to execute the command npm run build
I am following a course to create a TS/JS-based game through webpack and Phaser. My GameScene Code is: import { Map } from "../components/map"; import TilesGroup from "../components/tiles/tilesGroup";...
View ArticleScaling tessellation displacement with texture mapping
I am trying to make it so my displacement used with tessellation will scale with the texture mapping scale in global space. That is, if the texture is stretched across a big surface, the amplitude of...
View ArticleDemo of Eschatown’s Map
The experts here deliver high-quality homework assignments on a wide range of topics with great accuracy. During my quest, I found www.royalwriter.co.uk/do-my-homework a site where I can easily order...
View ArticleGame Dev Digest Issue #250 - The Future Is Bright
This article was originally published on GameDevDigest.comEnjoy another issue of game dev content.A message to our community: Unity is canceling the Runtime Fee - After deep consultation with our...
View ArticleProject Online Football Manager
Project Overview: Real-Time Online Football Manager with Interactive Live TickerIntroductionWe are thrilled to introduce an innovative project in the realm of football management. Our vision is to...
View ArticleCreating an Online Football Manager
Overview: Real-Time Online Football Manager with Interactive Live TickerIntroductionWe are thrilled to introduce an innovative project in the realm of football management. Our vision is to create an...
View ArticleShallow Wish - Gameplay Preview
Hi good morning guysTrust you are keeping goodI'm a professional 3D artist with several years of experience creating realistic and stylized character's and animation based on any drawing or photos...
View ArticleAtomic Blastman - Devlog #2
Hi good morning guysTrust you are keeping goodI'm a professional 3D artist with several years of experience creating realistic and stylized character's and animation based on any drawing or photos...
View ArticleStrange bug related to opPostInc and native calling convention on Linux x64
The same C++ code and script give me different result between Windows+MSVC and Linux+GCC. #include <angelscript.h> #include <iostream> class my_int { public: my_int() = default;...
View ArticleRock Paper Scissors
Play Rock Paper Scissors against an AI that learns from your moves. Test your strategy against machine learning!What's This Game?Welcome to AI Rock Paper Scissors - a classic game with a twist!Our...
View ArticleHow do you give purpose to a game?
I've worked on my game for about a month in the public, only to realize that it has no purpose. There's no actual meat to the burger, if that makes sense, it's just all the other toppings you would put...
View ArticleTexture Mapping Issue on Rendering Volumetric Clouds
Hi, I'm trying to generate clouds based on The Real-Time Volumetric Cloudscapes of Horizon Zero Dawn. But I'm facing the problem on how to sample Shape(3D tex, 128*128*128), Detail(3D tex, 32*32*32)...
View ArticleSupport for template functions is now implemented in 2.38.0 WIP
I've merged @mindoftony 's contribution for template functions into the WIP version now.https://sourceforge.net/p/angelscript/code/2943/For now it is just basic support, but the happy path is fully...
View ArticleHow to work with indie developers?
Hello,i am musician and i am interested in co-operation with game developers.I study right now as a programmer and interested in audio programming but also i want to try myself in sound design for...
View ArticleNew Animations and Spells
Progress Report: Animation ReworkI am proud to announce that I am halfway through all weapon animations. The fact that I am reworking some talents and abilities on the way slightly hinders my progress....
View ArticleRaiding.Zone
Raiding.Zone is a pve arena game inspired by World of Warcraft and Warframe.The gameplay is oriented around the roles Tank, Healer and Damage-Dealer.10 weapons with 60 different spells6 dungeons on 3...
View ArticleDevlog #13: The Farm and Pumpkins
Hello, World! Maven Builds here back with more news and updates on Harvest Fall, our cozy farming sim. Last week, I commenced work on the outside of the player’s house. The immediate environment you...
View ArticleBetter option than using a static bool?
I am trying to keep track of which ImGui tab is selected. Whenever the screens tab is selected, it retrieves the data from SQLite. The problem is, there's like 6 tabs, and keeping track of all those...
View ArticlePrimitive Hunter game design and mechanic
What do you think? Maybe we can develop this further;A fighter jet flying over the sea has taken damage. The pilot opens his parachute and lands on an island, but the plane crashes right into the...
View Article[Free] Interesting Text Game RPG Design
Hello,I want to share a design that I'm using in my RPG text game. You may have heard about the dictionary method for parsing a command, but might have missed this. I've created some emitters in my...
View ArticleLooking for artists, programmers and writers
Hi I started a portfolio project with me and one other artist and im looking for artists, writers and programmers to collaborate on a sci-fi 33d space game similar to the arcade style space games. Its...
View ArticleRollRiddle - Cube'n'Roll
RollRiddle - Cube'n'Roll: The Ultimate Ball Adventure!Embark on an exciting journey with RollRiddle - Cube'n'Roll, where your skills and wits will be tested across 100+ levels filled with thrilling...
View ArticleBuilding a better RTS AI. Counting future units as an obstacle
In a previous entry I was saying that you should start from the end when building your RTS AI. First you (when I say you I mean your AI player) try to kill the enemy workers that's your goal number 1....
View ArticleBenifits of more interactive environments!?
I tried discussing this in my other topic “Graphic Adventure Games with physics”…….. but the thread has been derailed by silly little words games regarding the definition of an “adventure game”, and...
View Articleerror C2955 "use of class template requires template argument list" with...
I have a project which compiled well years ago,but when I compiled it recently,it gives me the error "use of class template requires template argument list",the code line causes this error is:wfs_Vec3...
View ArticleAbandoning Vulkan
Good read and mimics my own experience (although I didn't get as far as you have by actually releasing things).Did you consider something like SDL GPU, bgfx or one of the other ‘bring your own game...
View ArticleWhat to include in environment artist portfolio?
What should I include in an environment art portfolio? Let me know what you think of the following suggestions below:The goal is to get a job as an entry-level environment artist in the game industry....
View ArticleBuilding a better RTS AI. Counting future units as an obstacle
That sounds about right thinking, if u want impossible to beat a.i. I'm sure u can make it, but does it make the game more fun.Protecting the workers with soldiers seems like a fun way the computer...
View Article[Feature Request] Automatically use `bool opConv()` in a if statement
I'm writing a script type like std::optional<T>. I've seen the document saying that the bool opImplConv() won't be used because of ambiguity. But I think it can use bool opConv() to convert the...
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