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Your Settings

You can access your settings from any page by selecting your name at the top of the screen and then selecting "My Settings".There are several tabs on the side of the page, which allow you to configure...

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Topics and Forums

Viewing The Board IndexWhen visiting the board, you will be presented with a list of categories and forums in those categories. This page is called the Board Index, and it lists all of the...

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Finding your community

The forums are an excellent place to get started with any questions you may have. Our expert base of users can provide answers to your problems very quickly. Just be sure to return the favor when you...

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Posting

The Post EditorThere are two versions of the post editor: the standard editor and the rich text editor. Which one you use can be configured from the editor using the light switch button in the upper...

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Personal Messenger

The personal messenger can be used to have private conversations with other members. To access it, select your username while logged in from the top corner of any page, and then press...

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Members

ProfilesYou can access a member's profile by clicking their name anywhere in the community. From here you can see content the member has added, information about the member and contact the member.User...

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Autodesk Media Summit 2012

It's springtime and the development teams at Autodesk have been busily working on the new releases of their software. To spread the good news, Autodesk's marketing team invited press personnel from all...

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Developer Journals

The developer journals section of the community can be used to read other members' journals , and to create a journal yourself. To access it, click the "Developer Journals" link in the "Community"...

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Searching

The search feature can be used to search all areas of the community quickly based on keywords you enter.Quick SearchYou can start a quick search by typing your keywords into the quick-search bar at the...

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Basic Article Publishing Guidelines

If you are interested in writing for GameDev.net, we'd love to hear from you. Our site receives tens of thousands of visitors per day! This is a great way to get exposure for yourself, as well as for...

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Contacting the staff

If you need to contact a moderator, or simply wish to view the complete administration team, you can click the link 'The moderating team' found at the bottom of the main board page. This list will show...

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Ravenwood Fair Postmortem

Hello from YetiZen! YetiZen has two arms. We are a key community builder as we run the San Francisco Game Developer's Workshop, the largest regularly meeting game developer group in the world (5000+...

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Reputation System Point Breakdown

Your goal hopefully is the same as our goal: use this special place that we developers have here to help each other as much as possible. This means starting to adopt a mentality that we all do our best...

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Reputation System Design Rationale

Designing this system When we came up with the idea behind GameDev.net’s reputation system we decided to take a good hard look at some of the more modern technical resource sites out there and see...

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The Importance of Commenting Your Code

I've been a student at Full Sail University for a while now, and one thing I CONSTANTLY see from students, online forums, and programming related forums, is the lack of comments. I cannot count how...

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The Guide to Implementing 2D Platformers

This article was written by Rodrigo Monteiro and originally published on his own blog at Higher-Order Fun and reprinted on our site (thanks to Rodrigo) in order to provide everyone with this great...

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MAME emulator disease: memset()

While analyzing the source codes of various programs I can't help creating associations that each program has a tendency to certain diseases. In many projects you can easily make out patterns of...

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Pixel perfect collision detection in DirectX

Introduction: The basic collision detection system everyone starts with is bounding box collision detection, but this method can be a bit inaccurate; however we will take advantage of it in this...

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3ds Max 2013 Review

Introduction 3ds Max 2013 is available as a stand-alone package or as part of a suite of tools and, for the first time, Autodesk is also offering an Ultimate Suite that includes both 3ds Max and Maya...

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Autodesk Maya 2013 Review

Introduction Autodesk Maya 2013 software is available as a stand-alone product; as part of the Maya Entertainment Creation Suite 2013, which includes Maya, Mudbox, MotionBuilder and Sketchbook...

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