Your Settings
You can access your settings from any page by selecting your name at the top of the screen and then selecting "My Settings".There are several tabs on the side of the page, which allow you to configure...
View ArticleTopics and Forums
Viewing The Board IndexWhen visiting the board, you will be presented with a list of categories and forums in those categories. This page is called the Board Index, and it lists all of the...
View ArticleFinding your community
The forums are an excellent place to get started with any questions you may have. Our expert base of users can provide answers to your problems very quickly. Just be sure to return the favor when you...
View ArticlePosting
The Post EditorThere are two versions of the post editor: the standard editor and the rich text editor. Which one you use can be configured from the editor using the light switch button in the upper...
View ArticlePersonal Messenger
The personal messenger can be used to have private conversations with other members. To access it, select your username while logged in from the top corner of any page, and then press...
View ArticleMembers
ProfilesYou can access a member's profile by clicking their name anywhere in the community. From here you can see content the member has added, information about the member and contact the member.User...
View ArticleAutodesk Media Summit 2012
It's springtime and the development teams at Autodesk have been busily working on the new releases of their software. To spread the good news, Autodesk's marketing team invited press personnel from all...
View ArticleDeveloper Journals
The developer journals section of the community can be used to read other members' journals , and to create a journal yourself. To access it, click the "Developer Journals" link in the "Community"...
View ArticleSearching
The search feature can be used to search all areas of the community quickly based on keywords you enter.Quick SearchYou can start a quick search by typing your keywords into the quick-search bar at the...
View ArticleBasic Article Publishing Guidelines
If you are interested in writing for GameDev.net, we'd love to hear from you. Our site receives tens of thousands of visitors per day! This is a great way to get exposure for yourself, as well as for...
View ArticleContacting the staff
If you need to contact a moderator, or simply wish to view the complete administration team, you can click the link 'The moderating team' found at the bottom of the main board page. This list will show...
View ArticleRavenwood Fair Postmortem
Hello from YetiZen! YetiZen has two arms. We are a key community builder as we run the San Francisco Game Developer's Workshop, the largest regularly meeting game developer group in the world (5000+...
View ArticleReputation System Point Breakdown
Your goal hopefully is the same as our goal: use this special place that we developers have here to help each other as much as possible. This means starting to adopt a mentality that we all do our best...
View ArticleReputation System Design Rationale
Designing this system When we came up with the idea behind GameDev.net’s reputation system we decided to take a good hard look at some of the more modern technical resource sites out there and see...
View ArticleThe Importance of Commenting Your Code
I've been a student at Full Sail University for a while now, and one thing I CONSTANTLY see from students, online forums, and programming related forums, is the lack of comments. I cannot count how...
View ArticleThe Guide to Implementing 2D Platformers
This article was written by Rodrigo Monteiro and originally published on his own blog at Higher-Order Fun and reprinted on our site (thanks to Rodrigo) in order to provide everyone with this great...
View ArticleMAME emulator disease: memset()
While analyzing the source codes of various programs I can't help creating associations that each program has a tendency to certain diseases. In many projects you can easily make out patterns of...
View ArticlePixel perfect collision detection in DirectX
Introduction: The basic collision detection system everyone starts with is bounding box collision detection, but this method can be a bit inaccurate; however we will take advantage of it in this...
View Article3ds Max 2013 Review
Introduction 3ds Max 2013 is available as a stand-alone package or as part of a suite of tools and, for the first time, Autodesk is also offering an Ultimate Suite that includes both 3ds Max and Maya...
View ArticleAutodesk Maya 2013 Review
Introduction Autodesk Maya 2013 software is available as a stand-alone product; as part of the Maya Entertainment Creation Suite 2013, which includes Maya, Mudbox, MotionBuilder and Sketchbook...
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