I'm working on a map generation tool for Unity. The tool takes 2D input (map of regions, map of heights, etc) and constructs a 3D terrain object with individual meshes for each region. The idea is to make development of 4X/Grand Strategy/turn-based games much easier in Unity. I started this project after searching the internet and realizing a tool like this didn't already exist.
It already basically works (takes about .9 seconds to generate a 3D world from a 500x500 image), but I want to know what other features people would like me to add. I've already got:
regions w/ built in references to neighboring regions
texturing using single material
height-map
support for "islands" and non-contiguous regions
an input image checker and input error correction
I'd be happy to share more information. Just comment or message me. I don't think it's ready for release, but I'm not sure what to add.
Sorry my example terrains are so low effort, I'm not much of an artist.
↧