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( Eventual ) Consistency in an MMOish game database structure

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Hello there o/ , I've started working on a browser game and trying to figure out database structure but my problem is I somehow managed to get a structure but not sure if makes sense and if it does how to handle consistency across several databases of different types. There is a schema that I hope it makes sense According to current plan, Memory database (Redis) : It will be database where main action takes place due to speed concerns. Snapshot database ( an in-memory persistent database featuring more than key/value pairs ) : This is the database only storing data memory DB will need in case of a rebuild and as name implies snapshot of current data. It's eventually consistent and in case of a failure it's authoritative. History database ( probably a RDBMS ) : This database is for storing history data that's relevant to players ( No point in storing that Player345278 has achieved level 28 ages ago in an in memory database) , for data they might need to see one day ( in fashion of ancient tweets ) Log database : As name implies it's for storing logs of any kind ( Once again no point in storing that Player345278 has killed a chicken ages ago if player won't need such data ) Analytics database: It's a server side tool to mine log data for fraud and behavioral pattern etc issues. In current plan, there are writes to several databases in each action (which is heart breaking) for example, Player finds 100 golds : memory one changes total gold, snapshot one also makes change, log one logs a log, history one is also updated if needed ( such as daily gold finders table ) Question is : 1 - Is there a better alternative in your opinion ? 2 - In case of a failure of any kind , what's the best way to ensure minimal loss of data? Should it be like snapshot is authoritative so memory one copies all from it , then logs before latest timestamp of snapshot is deleted , and have no good idea for history ? Thanks in advance.

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