Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17825

Farm simulator: Map navigation and coverage

$
0
0
Hi to everyone, I am a experienced C++/Qt/QML programmer and I wanted to learn something more about game development. I started to read some tutorials about game development and OpenGL, but I'm a little bit puzzled, As first project I would like to realize a very simple agricultural simulator where the player can drive a tractor and highlight the field area covered. Since I'm a beginner in game development can you give some directions about : Graphic engine for tractor rendering: I'm looking at some racing game examples to learn how to move an item on a "space". Do you know if there is some resources that can I study? Field coverage: I would like to color the area covered by tractor and detect if the player is crossing an previously covered area. In particular I'm focusing on this last issue because it's mostly related to game logic than to the graphic (at least I guess so). I think that this involves a collision detection system. I am wondering how can I save the area covered by the tractor and redraw the on the field when the player load a saving. I would really appreciate any help or suggestions that could help me to learn and realize my target project. Thank you Carlo

Viewing all articles
Browse latest Browse all 17825

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>