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Application for testing PBR shaders

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Hello, I'm currently implementing a PBR-based BRDF in my engine, and I'm having slight trouble/concerns about the correctness of my results. So I'd like to ask if someone knows of an application that can be used to check those kind of things - specifically, I'd like to see ie. how GGX/Microfacet-Distribution/... is supposed to look to check if I'm feeding it the right input values, so some kind of open-source code project where I can play around with the shaders would be exactly what I'm looking for. Is there any such thing? Thanks!

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