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60 FPS game loop using std::chrono

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Hi everyone, out of curiosity yesterday I was trying out chrono header with the goal of creating a 60fps loop, the code below is what I have so far and I wanted your opinion about it, if it is the proper way to do it, how it is usually done or how I could improve on it . Thanks #include <iostream> #include <chrono> #include <cstdint> using namespace std; using namespace chrono; using frame = duration<int32_t, ratio<1, 60>>; using ms = duration<float, milli>; int main() { time_point<steady_clock> fpsTimer(steady_clock::now()); frame FPS{}; while (true) { FPS = duration_cast<frame>(steady_clock::now() - fpsTimer); if (FPS.count() >= 1) { fpsTimer = steady_clock::now(); cout << "LastFrame: " << duration_cast<ms>(FPS).count() << "ms | FPS: " << FPS.count() * 60 << endl; } } return 0; } output:

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