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Post-apoc setting (sort of), reason for world "reset"?

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Im doing a near future global wargame where factions are fighting for control of towns and cities on a world map. I need cities to be reduced in population (from 10k to 1M inhabitants) with most old famous cities like London and New York abandoned and new empires replacing old nations like the UK and China. New empires will be affected by old populations and cultures but new religions may have risen. A region like Europe will at the start of the game have around 10 settlements only; armies move around on a global scale and each turn constitutes a season (3 months). My first idea is to have the AI:s gone bananas and tried to wipe out humanity. Releasing all nukes, spreading nanoplagues, wiping out power grids etc. This would explain why much of the old infrastructure is gone (i want the player to rebuild structures in the settlements he/she conquers). Around 10-15% of the world population survives the chaos and slowly starts to gather in some few safer settlements (this is when the game starts). Any comments on this idea? Any other idea that might be cool for the setting i need the world to be in? Thanks! Erik

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