I am playing around with destructions a bit, so i created a destructuable mesh, added it to a destructable compontent and tested it with a few actors beside each other.
When something hits it fully breaks into pieces, which are fine - but then the pieces damage the neighboring actors as well... which is not want i want.
- How can i setup the destructable component, that it never gets damaged when something hits it (I want to call ApplyDamage manually byself) ?
Also the pieces gets thrown in all 3 directions, but i want to be limited to some Plane.
- What must i set to limit the created pieces to a certain plane - like for example to the XY plane (for rotation as well) ?
I played around with the settings, but its far too much properties to tune - so its hard to find the right ones.
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