Hello again guys, I wanted to ask, what is the best way to create a realistic explosion for video games? What are the step to follow and the software to use? I know it's a pretty big question but at this point I cannot find any good tutorial except for creating one using asset packs and I don't want that. I want to create it by myself from scratch. Currently I am using After Effects (which I am still a novice with), then assembling particles in Unity and I don't like the output that I am receiving.
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