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Building Bullet Physics in Visual Studio - no need to link to libraries?

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C++ newbie here, It seems like I can build Bullet without linking to the three libraries (LinearMath.lib, BulletCollision.lib, BulletDynamics.lib) mentioned in every tutorial out there. I simply #include <btBulletDynamicsCommon.h>, and add the the appropriate folders in the project, and everything runs great: Please explain to me what's going on here. Why did I have to build Bullet using CMake in the first place? Thanks

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