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How to get foot pivots from navigation meshes?

The navigation mesh I've built on the "staircase" geometry is an inclined ramp. When walking up, I need to find the foot pivot on the navigation mesh or the pure geometry. How do you guys know where the foot pivots are? Currently, I am just get the current foot position, add up an arbitrary value and the leg ik swings into action, and that's it.... I run out of ways to locate the foot pivot in the scene... Thanks Jack

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