Hello, our game will have Facebook integration and we have the issue of how to make sure that each user name character actually exists.
For example, a Chinese person could have a Russian letter as a part of his name, but if our ttf files are split into a separate Russian and Chinese files, we can't do this well.
How do games handle these cases? Is there like a "master" ttf file which contains the most common letters of large alphabets (eg all latin + cirilic + most common chinese + arabic... )?
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