Snapdragon Profiler v1.8 is now available from Qualcomm for developers looking to profile their games and VR/AR apps on Android and the Snapdragon SoC. The latest version adds new realtime metrics for frame time, GPU frequency, and GPU temperature, improved profiler overhead, and a number of bug fixes. Learn more and download by clicking here.
Full release notes:
Added new Realtime metrics:
Per-process 'Frame Time' metric for OpenGL ES applications in Realtime captures
System 'GPU Frequency' metric (requires root)
System 'GPU Temperature' metric (requires root, not available on all devices)
New Trace capture metric 'GPU Activity' visualizes the correlation between GPU Activity and CPU thread command submissions
Added ability to export Drawcall Vertex Data to the OBJ file format in Snapshot captures
Reduced Profiler overhead for graphics applications
Added ability to copy to clipboard affecting relevant controls
Added visual indicator for binary programs used in Snapshot captures
Added ability to toggle boolean values in the Options view with mouse double-click
Added OpenCL metric support for Adreno 512 GPU family
Fixed crash while exporting Data Explorer data from Trace and Snapshot captures
Fixed issue capturing 'Rendering Stage' and 'API Trace' with Vulkan Trace captures
Fixed drawcall data crash affecting various graphics applications
Fixed various issues in Shader Analyzer in Android O Developer Preview
Fixed Vulkan applications not listed in process list for Trace captures
Fixed issue where global metrics aren't re-enabled when re-launching Vulkan applications
Fixed random crash while creating a new Snapshot capture with Snapdragon Profiler on MacOS
Fixed incorrect data when capturing Trace 'Rendering Stages'
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