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CopyResource crash (raw data access)

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I'm trying to get, basically, screenshot (each 1 second, without saving) of Direct3D11 application. Code works fine on my PC(Intel CPU, Radeon GPU) but crashes after few iterations on 2 others (Intel CPU + Intel integrated GPU, Intel CPU + Nvidia GPU). void extractBitmap(void* texture) { if (texture) { ID3D11Texture2D* d3dtex = (ID3D11Texture2D*)texture; ID3D11Texture2D* pNewTexture = NULL; D3D11_TEXTURE2D_DESC desc; d3dtex->GetDesc(&desc); desc.BindFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; desc.Usage = D3D11_USAGE_STAGING; desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; HRESULT hRes = D3D11Device->CreateTexture2D(&desc, NULL, &pNewTexture); if (FAILED(hRes)) { printCon(std::string("CreateTexture2D FAILED:" + format_error(hRes)).c_str()); if (hRes == DXGI_ERROR_DEVICE_REMOVED) printCon(std::string("DXGI_ERROR_DEVICE_REMOVED -- " + format_error(D3D11Device->GetDeviceRemovedReason())).c_str()); } else { if (pNewTexture) { D3D11DeviceContext->CopyResource(pNewTexture, d3dtex); // Wokring with texture pNewTexture->Release(); } } } return; } D3D11SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), reinterpret_cast< void** >(&pBackBuffer)); extractBitmap(pBackBuffer); pBackBuffer->Release(); Crash log: CreateTexture2D FAILED:887a0005 DXGI_ERROR_DEVICE_REMOVED -- 887a0020 Once I comment out D3D11DeviceContext->CopyResource(pNewTexture, d3dtex); code works fine on all 3 PC's.

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