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Unity3d: Tutorial on how to use async-await instead of coroutines

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I've been using async-await in Unity 2017 for awhile now and went through some hurdles getting it to work properly with the unity way of doing things. In order to avoid anyone else suffering the same problems I've posted a tutorial with what I've learned here:http://www.stevevermeulen.com/index.php/2017/09/23/using-async-await-in-unity3d-2017/

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