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Tile based 2D Game from scratch

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Hi everyone, I'm developing a tile based 2d game from scratch, because I love pixelart and other tools like the rpg maker have a very high cpu usage, which I don't like, and they are not flexible enough for working with sprites of different sizes and animate and move them individually frame by frame. I also want to use random generated maps later by generating xml files which will be generated and interpreted at runtime. I made a short video to show what I've got right now which you can see here: https://www.youtube.com/watch?v=e7YwvbsU8ns There is actually a little bit more functionality that is not shown in the video. I'm showing only one kind of trigger point a figure can activate by walking onto and that sits in the house door. Other trigger points can also teleport the figure inside the current map and also to another map. Else tripper points can set map event flags which are interpreted by a map related state machine which then could spawn/remove sprites or put any kind of event into the event queue. And I've also got exploding barrels;) I am really exited to hear from you what you think about that program. You could also follow me in GitHub. Link in video description.

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