Hey there, this may seem like a dumb question, but I feel it can't hurt to ask? There's a lot of graphics libraries out there build in c++ that use opengl and usually GLFW as well. But for my program I'm using a combination of OpenGL 3 with shaders along side SDL to handle events processing and context creation. So my question is, does this mean I'm out of luck for using any of myriad of premade GUI libraries out there?
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