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Gap between the wheels and the chassis?

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//synchronize the wheels with the (interpolated) chassis worldtransform l_vehicle->updateWheelTransform(j,true); const btTransform& t = l_vehicle->getWheelInfo(j).m_worldTransform; D3DXMATRIX l_mat = BT2DX_MATRIX(t); D3DXMATRIX l_rot; D3DXMatrixRotationY(&l_rot, 1.57f); l_mat = l_rot * l_mat; // assume front wheels AgentMotionState* motion = dynamic_cast(l_vehicle->getRigidBody()->getMotionState()); if (motion) { boost::shared_ptr pObj = motion->m_object; if (j==0) { D3DXVECTOR3 s, p; D3DXQUATERNION r; D3DXMatrixDecompose(&s, &r, &p, &l_mat); double yaw, pitch, roll; yaw = pitch = roll = 0.0f; QuatToEuler(r, yaw, pitch, roll); TRACE("Veh: " << i << "Pos of wheel 0 is " << p.x << " " << p.y << " " << p.z); yaw = CapRadian(yaw); TRACE("Veh: " << i << "Rot of wheel 0 is " << yaw); FRAME* frontWheels = (FRAME*)D3DXFrameFind(pObj->m_mesh->GetFrameRoot(), "Front_Left_Wheel"); frontWheels->matCombined = l_mat; //frontWheels->TransformationMatrix = l_mat; } Looks like the left front wheel is on the far left of the chassis with a large gap? Why is that? Thanks Jack

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