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Aspiring Mechanics Designer, whats the best way into the industry?

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I am in my 3rd year of Game Art Design at NUA(norwich) and have become very interested in mechanics design, e.g. how to moderate game flow, gameplay loops and how individual mechanics work in tandem with each other. However I feel like this a very niche job and I was wondering what would be the best way of breaking into the industry with this kind of work in mind.

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