Hi
I have been planning to start developing my own 2D engine in C++ with my friend. The plan is to have have engine handle user input, display 2D art, play simple audio and work on Android and Windows by next Summer.
For starters I think that I'll need a way to handle input. I DON'T want to use libraries like SDL, so where should I start? IF I have to use libraries, they must be header-only. I don't want to have dependencies. I know how to read input with cin, but games require real-time input. So, what is good place to start handling input for both Windows and Android?
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