Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17825

Handling Input without libraries (Custom Engine)

$
0
0
Hi I have been planning to start developing my own 2D engine in C++ with my friend. The plan is to have have engine handle user input, display 2D art, play simple audio and work on Android and Windows by next Summer. For starters I think that I'll need a way to handle input. I DON'T want to use libraries like SDL, so where should I start? IF I have to use libraries, they must be header-only. I don't want to have dependencies. I know how to read input with cin, but games require real-time input. So, what is good place to start handling input for both Windows and Android?

Viewing all articles
Browse latest Browse all 17825

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>