Hello, I am trying to get a grasp on those "Idle games/Clicker games" or "Incremental games". I want to write one in Unity3D, but I am not sure how to deal with those high numbers. I wonder how they do to present this? Does anyone here know a trick? Just to make one thing clear first though: I don't think they are all using "Arbitrary precision data types", Sure you _can_ use them but that would probably be like using military/space spec. components in a game console (you _can_ but very much more expensive (creepingly slow in this case)). There are several games out there from several companies, for several platforms, including small battery driven devices, and those do simply not have the power to shuffle that much data without becoming too battery/CPU hungry. So hence I am sure they must have different solutions. So is there any idea on how to implement this _without_ using "Arbitrary precision"? I have googled for a clear description with well commented C# code for use with Unity3D but nothing. Some Youtube video however suggested that for each "Exponent" they divided or multiplied the main number with 1000 but that was not explained either fully. And asking Hyper Hippo would not work I am sure. (As for the rest of the game I am sure there are tutorials, how difficulty is controlled and so on.)
I intend to use Unity3D/C#
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