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Soul of Mask

Hi, My name is Alain Perrin,I come here to present my project (actually almost finished) of game. Soul Of Mask already announced on steam. It is, unfortunately, a one-man job. 3 years of pleasure and nightmares. But it is still a joy to work on it. I was supposed to start talking about this game at least one year ago it is probably a big mistake a made. Anyways better late than never. It is a game about a mask supposed to collect one object and avoid enemies on the map with Pacman view. The main character has to take a mask to be able to collect those object. Those masks have some powers like burning enemies, feezing... by using a power of a mask it is lost. The game is supposed to be released on steam at the end of this month (nov 25th 2017). The game is writen C/SDL, graphics assets are made with gimp and audio lmms/audacity. current status of a game is debug/testing. More info are coming soon.

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