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Pool manager for Unity3d

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Hi guys! I've made recently a handy pool manager for unity3d and would like to share it with you. An ultra fast and lightweight object pool manager with zero allocations and customizable prepopulate feature. You can group uploading objects in chunks and set how many frames you need for uploading to reduce allocation spikes. Uses Unirx extension and based on object instance ids. You can pool prefabs without any extra components and can mix different prefab types in one pool.Github

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