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Game Music Assets Inquiry

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Hello everyone! I'm one of the creators of the Colossal Game Music Collection and, as we now approach the end of the first year in which the collection has been released, we are currently planning our first major update to it... As such, we thought it would be cool to ask you guys first about what sort of music content indie devs are most looking for and what they think it's currently missing on the asset markets. We would truly appreciate your opinions on this, as it would be crucial to improve the quality and usability of our collection. Here it goes: - Our first question is in regards to the type of music currently available to indie devs (for example "Action", "Horror", "Fantasy"...) and not just in regards to the game genre, but also to the type of instrumentation / production (for example "Electronic", "Orchestral", "Ambient"...). What type of game music asset types are you most in need these days and feel like they're lacking on the marketplaces? - The second question is in regards to how the music itself is presented in the asset packs. For instance, we have been making 5 original tracks per pack available on the collection, available as both full tracks and seamless loops (sometimes with also smaller / longer versions available, as well as multiple small loops). Do you think this is the best approach? Or would you prefer the music to be presented in any other way? Any other information you can give is also very much welcomed. Cheers!

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