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C# Websocket server not receiving messages from HTML5 client

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I'm attempting to create a bare bones websocket chat room server. My client is able to connect to the server, but it is unable to send messages to the server, despite the server being in a listening state. When the client connects, a bunch of what looks like header information gets written to the console. But when WebSocket.send() gets executed in Javascript, nothing occurs server side. HTML: <button id="closeSocket">disconnect</button><br /> <input id = "inputField" /><button id="sendMessage">send</button> <div id = "output"></div> <script type = 'text/javascript' src = 'websockets.js'></script> Javascript: websocket = new WebSocket("ws://127.0.0.1:80"); document.getElementById("closeSocket").onclick = closeSocket; document.getElementById("sendMessage").onclick = sendMessage; websocket.onopen = function(){ output("connected"); } function sendMessage(){ output("sent: " + document.getElementById('inputField').value); websocket.send(document.getElementById('inputField').value); } websocket.onmessage = function(e){ output("got response: " + e.data); } function closeSocket(){ websocket.close(); } websocket.onclose = function(){ output("disconnected"); } function output(t){ document.getElementById("output").innerHTML += t + "<br />"; } C# Server: using System; using System.Net; using System.Net.Sockets; namespace WebSocketsTutorial { class Program { static void Main(string[] args) { TcpListener server = new TcpListener(IPAddress.Parse("127.0.0.1"), 80); TcpClient client = default(TcpClient); server.Start(); Console.WriteLine("server started"); while (true) { client = server.AcceptTcpClient(); byte[] receivedBuffer = new byte[100]; NetworkStream stream = client.GetStream(); stream.Read(receivedBuffer, 0, receivedBuffer.Length); foreach (byte b in receivedBuffer) { Console.Write(Convert.ToChar(b).ToString()); } } } } } This is what is output on the console when the client connects: What I'm mainly looking to do is to allow an arbitrary number of connections and ultimately have the server echo a user's submission to all connected clients.

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