"'I'm NOT related or employed by Bluehole, So don't expect me can send the suggestion to them."
Well, recent days when playing PUBG (player unknown battleground) there are a lot of hackers and really ruined my game experience. What do you think can help stop those hackers (on programming level)
Because the shooting games like PUBG can't afford to do all the calculations on server side. Many data are processed on client side, which is easy to get hacked by trainers. But as i said, a shooting game has so many calculations needs to be done, expecting server to do that is just impossible. Now Bluehole starts to ban all player killed 15 or more in one game, which does catch lots of hackers, but also some innocent players get banned. Can you think some strategy to prevent, or at least, detect the hackers on server side?
I got an idea is to randomly choose some game, and use server to do the calculation at same time as the client side, and if the output is different, then the client is very likely to be a hacker.
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