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3D Wall Collision(or 3D collision in general)

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As you can see above,I manage to get collision of stage floor,but failed on the walls...my code is in a very messy condition so I can't show anything....unfortunately. This is C++ with DirectX9 btw All I need is simple collision detection for these walls, I want to know how you guys deal with this problem and the reason for using the method,if possible since I'm not that that good at 3D programming without using engines such as Unity so any suggestion will help. Have been stuck here for a while.....

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