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Which of these subjects is better if I'm pursuing a career in Game Development

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I wasn't sure about this being the most appropiate place to ask this question but hopefully somone can help me out! I'm at the middle of my Computer Science/Informatics Engineering degree (is it the same? ) and I'd like to work in the videogame industry, I'm open about working in other fields as well but I'd like to work there. Considering this, I'd like to know which of these subjects should I take/would be more appropiate. I'm not talking about writing in my CV "hey I did this subject instead of this other one, please hire me!", I'm just wondering which one will be more "useful". If one of these was "Robotics", for example, then I guess it wouldn't be of much use when working on videogames, at least compared with something like "Physics of Realistic Modelling and Animation", which is another subject I'm going to take the next year. The next semester I must choose two of the following subjects, which do you think are more suitable for someone pursuing a career in the game industry? Their respective pages are linked if you want to read a little introduction about them, I've done so myself but I still don't see which ones could be "useful". Advanced Algorithmics Machine Learning Searching and Analysis of Massive Information Compilers Numerical Computation Operations research Distributed Intelligent Systems Thx for your time and have a nice day! And btw sorry if I did any english mistakes, feel free to correct any of them! Please!

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