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How to add tactical depth to rock paper scissor?

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In a historical RTS game, I have different units with strengths and weaknesses which mimics rock paper scissor. Warriors kill pikemen Pikemen kill cavalry Cavalry kills archers, may also be effective against warriors Archers kill foot soldiers It just feels a little too simple. Just choose the right counter for the right target to win. As I'm sure there's more to real warfare than rock paper scissors, how would one deepen the tactical aspect of a RTS game?

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