In a historical RTS game, I have different units with strengths and weaknesses which mimics rock paper scissor.
Warriors kill pikemen
Pikemen kill cavalry
Cavalry kills archers, may also be effective against warriors
Archers kill foot soldiers
It just feels a little too simple. Just choose the right counter for the right target to win. As I'm sure there's more to real warfare than rock paper scissors, how would one deepen the tactical aspect of a RTS game?
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