Hi all,
The D3D12_SHADER_RESOURCE_VIEW_DESC has a member Shader4ComponentMapping but I don't really know what is it used for? As several example set its value to D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING. I also read the document on MSDN but still do not understand anything about it.
https://msdn.microsoft.com/en-us/library/windows/desktop/dn903814(v=vs.85).aspx
https://msdn.microsoft.com/en-us/library/windows/desktop/dn770406(v=vs.85).aspx
Anyone could help me, thank you.
↧