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Scalable development methodologies for small teams and one man indies

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For one man indies and small teams, in unity in particular - but general answers are very welcome - what are the most worthwhile development methodologies and architectural patterns worth investing your effort into. I would like to write decent, maintainable and scalable code, but I also want to work fast. In the past I've been bogged down in process, and at the moment for my current project I'm taking inspriation from Johnathon Blow and just not overthinking or optimizing in any sense before its needed. I am certainly getting quicker output but at the same time I realize that as my projects scale I will get be more likely to get bogged down, especially with no testing or other techniques to catch regressions. So avoiding rigid bindings and singletons might be advisable. I've considered dependency injection frameworks / inversion of control containers such as zenject. The code seems ugly to me and I cant see it being a fast process. I've heard mention of essentially using the unity interface for dependency injection, but I'm not sure I comprehend. What process would you recommend? tdd? di? testing after the fact? what are good ways to write clean, modular, scalable code quickly with strategies to catch regressions. Any advice is welcome and appreciated.

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