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What it takes to make a great looking terrain

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Hi, How below is my another attempt at terrain rendering in rust/vukano. But my question is very general. How to make this looking beautiful and sellable terrain rendering? Each tile is 64x64 with lod difference of ^2 scales as it starts with an QuadTree and breaks down. Also it is currently a deferred rendering basic setup. Currently i dont have shader code for PBR/HDR/ScatteredSky/GroundFog/Tesselation or any of the cool buzz words. So please tell me todos or a task list to make this look like Start Citizen like good (no need to discuss spherical/plantery rendering thats later stage)... Also post useful links to tutorials/articles or papers. Thanks.

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