Hi,
How below is my another attempt at terrain rendering in rust/vukano.
But my question is very general.
How to make this looking beautiful and sellable terrain rendering? Each tile is 64x64 with lod difference of ^2 scales as it starts with an QuadTree and breaks down. Also it is currently a deferred rendering basic setup. Currently i dont have shader code for PBR/HDR/ScatteredSky/GroundFog/Tesselation or any of the cool buzz words.
So please tell me todos or a task list to make this look like Start Citizen like good (no need to discuss spherical/plantery rendering thats later stage)...
Also post useful links to tutorials/articles or papers.
Thanks.
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