Take a simple box-to-box collision, when the boxes come to contact, one of the boxes should be pushing the other one forward...
the object with id of 99 is the pushing object, the object with the id 7 is being pushed (Pallet1), but the pallet (pushed object) doesn't translate/rotate at all?
Why?
I have contact threshold of 1e18f
The world is running at a rate of deltaTime * 0.001
and running in a standalone thread.
When the AI comes in, the physics is locked.
The mass of the pushing object is about 1000kg
The pushed object is 1kg
the pallet has no AI whatsoever... when the world is resolved, I updated the world transformation at the LateUpdate call before Render
A:99
B:7
A:99
B:7
A:99
B:7
Physics Affecting Pallet1 -25 3.2681e-009 18.9999
Physics Affecting Pallet1 -25 3.2681e-009 18.9999
Physics Affecting Pallet1 -25 3.2681e-009 18.9999
Physics Affecting Pallet1 -25 3.2681e-009 18.9999
Physics Affecting Pallet1 -25 3.2681e-009 18.9999
Physics Affecting Pallet1 -25 3.2681e-009 18.9999
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