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DirectxTK and basic concept of drawing models

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Hi, I am completely newbie. I've been reading about DirectX for 2, 3 months now and the only thing I am able to do is to draw a simple model on a scene (with lighting). I started to do things using DirectXTK. But I think I don't understand some basic concepts, so maybe someone would be so kind and will explain them for me. So I tried to create basic scene with anchor and some models. By anchor I mean just x, y, z axes. So I did something like that (I am using basic examples from here: https://github.com/Microsoft/DirectXTK/wiki/Getting-Started Vector3 originVector(0.f, 0.f, 0.f); m_batch->Begin(); m_batch->DrawLine(VertexPositionColor(originVector, Colors::Red), VertexPositionColor(Vector3::UnitX, Colors::Red)); m_batch->DrawLine(VertexPositionColor(originVector, Colors::Yellow), VertexPositionColor(Vector3::UnitY, Colors::Yellow)); m_batch->DrawLine(VertexPositionColor(originVector, Colors::Green), VertexPositionColor(Vector3::UnitZ, Colors::Green)); m_batch->End(); Batch is just primitive batch(with VertexPositionColor) that I use to drawing axes. This code gives me beautiful colorful axes. But now I wanted to add a model. Simple sphere. So I did (before drawing axes): m_shape->Draw(m_world, m_view, m_proj, Colors::Red); (m_world is identity matrix) And then first problem arouse. My axes now all have red color. Actually they get the color that my sphere has. Why is that? Next, I wanted to move the sphere somewhere else, so I did: Matrix m1 = Matrix::CreateTranslation(Vector3(-5.f, -2.f, -5.f)); m_shape->Draw(m1, m_view, m_proj, Colors::Red); And what happened? My axes moved with the sphere. Now they are not drawn in place that I wanted, but they "come from inside" the sphere. Why is that?

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