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Physics Based Vehicles in APB: Reloaded

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Just how did they do that? Currently up to 80 people can be in the instance at any one time, they could technically all be in cars and drive them, ram them into eachother and so on and all of this is processed clearly with physics. But to prevent cheaters, it must be done server side. So my question is, how does the server perform all those physics calculations so quickly and serve them back to the client to be seen and interacted with on the fly? Could anyone go in-depth with me on exactly how this is happening? Here's a solid example of all of this for you guys: I'm a long time player and I can't fathom how they pull this off programming wise. I even know what goes into their servers. http://apbreloaded.gamersfirst.com/2015/02/new-apb-servers.html So just how hard would this be to recreate in Unreal Engine 4? Edit: Here's another video for LOTS of physics calculations in collisions and such.

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