I saw a video for start citizen that says they use the same rig/animations for both the 1st and 3rd person view (as opposed to floating arms). I haven't found any details on how they did it though. My initial issues would be a skinny character vs a fat character, where in first person you would have to warp the shoulder and crunch them closer to center of body so they fit in the frame. I'm very curious how star citizen (or any other games) have implemented this. Most people seem to just chop off the 3rd person somewhere after the legs in first person so that you can see your legs, and then have just the arms in first person floating by the camera.
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