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The Rework Begins

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Over the course of the past year I have been working on our game "Valley of Crescent Mountain". Most of this development has been on livestream, while some of it was behind closed doors (so I could fail without anybody seeing me! AHAHAHA) Due to some unfortunate events we have to more or less redo the entire art side of things. At first, this was a pretty big blow as I have been laboring of this stuff for the past 9 months, but this is why knowing your stuff is important. Often, something we forget to do as inidies is look at the bigger picture. Even when we do, without any real world experience in the industry (on a big picture mindset type of thing) we lack the understanding of what it takes to get a game from point A to point B. This means, in many cases, that we learn from failure or hardship. The good news is that this blow to the art has certainly made the new stuff shine that much more. Over the past three weeks I have reworked the farmer and his animations, as well as the environment and their overall appeal. Here are some screenshots of such: Lastly, none of the code was effected by this blunder! This means we didnt really lose any ground other than on the artist front. Expect to see more pictures and screenshots throughout the next month as we regain our footing and get back to where we left off before the GREAT PURGE of art in 2017!

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