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Any idea on this boss mechanism?

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Hi guys I'm trying to design a Boss which has a special mechanism based on a 2.5D ARPG. In some cases,it can generate a lot of fog,then the players only have a limited view. This situation has a feature: Players don't know where the Boss is and the surrouding situation,I want to make sth interesting based on this. on this occasion,I have several ideas: 1. Boss have different ability in the fog,like being much more powerful,it is hard for players to avoid the skills. 2. Players can destroy or build sth to clear away the fog,then it is easier to fight the Boss. I wonder is there any other things Boss can do based on the limited view of players?The ideas above are not special enough I think. Do u guys have any suggestion?

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