Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17825

When you feel your game story might be generic.

$
0
0
My first game story is one I'm taking a long time to flesh out and build, but one I'm extremely excited to craft. I've been writing actual scenes since the end of September, but gathering ideas since last summer, when I completely revised those ideas from an idea in 2015. Every now and then I get the thought my story, or events, or anything is too generic or conventional. One of my goals is to always find a way to break conventions. My bar is high :D. What do you do in these circumstances? The obvious thing is to just write...and read...and play games . Any experiences with breaking this line of pessimistic thinking?

Viewing all articles
Browse latest Browse all 17825

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>