Hi, I'm building a game engine using DirectX11 in c++.
I need a basic physics engine to handle collisions and motion, and no time to write my own.
What is the easiest solution for this? Bullet and PhysX both seem too complicated and would still require writing my own wrapper classes, it seems.
I found this thing called PAL - physics abstraction layer that can support bullet, physx, etc, but it's so old and no info on how to download or install it.
The simpler the better. Please let me know, thanks!
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