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How to render a cube texture?

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When in 2D mode, I create a quad as the mesh and create a 2D texture, that works fine, when in 3D mode, I create a cube as the mesh and create a cube texture, but I can't see anything in the scene? Why is that? any clues? Thanks Jack void TestProceduralTexture::Render() { d3d::GetInstance().GetDevice()->SetTransform(D3DTS_WORLD, &m_World); D3DMATERIAL9 mat; mat.Ambient = D3DXCOLOR(1.0, 1.0, 1.0, 1.0); mat.Diffuse = mat.Ambient; mat.Emissive = mat.Ambient; mat.Specular = mat.Ambient; mat.Power = 5.0f; d3d::GetInstance().GetDevice()->SetMaterial(&mat); if (m_2D) { d3d::GetInstance().GetDevice()->SetTexture(0, m_2DTex); } else { d3d::GetInstance().GetDevice()->SetTexture(0, m_3DTex); } m_mesh->DrawSubset(0); }

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