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Developing crane simulator

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Hello everyone! I have decided to make a crane simulator (first person with view from cabin). Mostly, I aim on realism as I want this simulator to be used by real сrane operators to upgrade their skill. That's why I need an engine to easily work with physics (such as wind, rain, weight of cargo and etc). Have to mention that I don't really care about graphics quality. Maybe, but this has the least priority, after completing the whole project I would need a VR version of it, but for now I am planning just a PC version. Here is main points of my project: Physics has the major priority Using tools suitable for a beginner developer Ability to make a VR version of the simulator without rewriting of the whole project My experience in programming is mostly in computer science, so I am familiar with C++ and Python, but only on a level of coding some cool algorithms. That's why I don't really depend on a specific language. What engine and developer tools would you recommend to use? Easy to being with for a low-skilled like me, but suitable for my project. Thanks, Mike

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