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How to maintain a nice revolving skydome?

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The sky texture is a polar distorted map with planar mapping. When I multiply the uv a constant factor or time factor, the texture just goes crazy. How do I make it spin more decently? It just spinning like crazy, you have to get nausea for this Thanks Jack float4 SkyDomePS(float2 tex0 : TEXCOORD0) : COLOR { float2 rotator = float2(0.0, 0.0); float2 panner0 = float2(0.0, 0.0); float2 panner = float2(0.0, 0.0); float2 star = float2(0.0, 0.0); float4 horizonColor = float4(0.0, 0.0, 0.0, 0.0); float t = 0.0; //rotator = skyRotation * localTime * tex0; rotator = tex0 + localTime; //rotator.y = rotator.y + skyRotation; float4 sample0 = tex2D(skyTexSampler, rotator);

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