I'm working on a server-authoritative multiplayer game that procedurally generates large levels with a square grid that represents the level's walkable space. The grid is fairly high resolution, it uses up about 20-40mb of memory per level. My concern is scalability, if I have 500 players on a single machine in their own unique levels that's ~20gb of square grids the server has to keep around in memory. Is this going to raise any concerns that I should be thinking about right now?
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