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Card Game

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Piece Card Types: Grade 1 Genetic – Desc. Offensive/Offensive Support Effects; strong relativity. Solar – Desc. Support/Fortification Effects; medium relativity. Galactic – Desc. Defensive/Harmonic Effects; weak relativity. Light – Desc. Upgrade/Normal Effects; relativity. Shadow – Desc. Disruptive/Degrade Effects; no relativity. Nature – Desc. Special/Wild Effects; minus relativity. Dimension – Desc. Accretive/Focused Effects; neutral relativity. Genesis – Desc. Normal/Diminishing Effects; positive relativity. Grade 2 Red – Desc. Attractive/Repulsive Effects. Blue – Desc. Discipline/Cognitive Effects. Green – Desc. Prospect/System Effects. Yellow – Desc. Colour/Light Effects. Purple – Desc. Comfort/Mastery Effects. Pink – Desc. Minimize/Mortal Effects. Orange – Desc. Pack/Lost Effects. Beige – Desc. Super/Pinpoint Effects. Boardgame Board is a enlarged chessboard with a click-rotate centre, and four external dual-card-ports; cards square-shaped. Grade 2 cards can overlay and disband Grade 1 cards freely. Grade 1 cards have no board effect. Overlaying is a pointless mode of travel; in warring, overlay is target and no action can be taken until disband. Board has four states by rotation of a quarter-click; enemy-motive, left-motive, right-motive and player-motive; external dual-card-ports apply to each state; loss-port, transmit-port, receptor-port and gain-port. Enemy-Motive State is changing sides with original disposition. Left-Motive and Right-Motive States are changing directional disposition. Player-Motive State is neutral board. Loss-Port is for retired cards. Transmit-Port is for relative (Grade 1 minus Shadow and Nature) card effects. Receptor-Port is for non-relative (Grade 2 plus Shadow and Nature) card effects. Gain-Port is for card deck. Decks must be 50 cards, and are set in gain-port; cards are not drawn but earned by domination (advantage directly) or subterfuge (advantage indirectly). 16 cards are placed on the board on player and enemy sides; 8 Grade 2 and 8 Grade 1; like chess. Cards are moved around the board in any direction by 1 square, or more with card effects, and are lost in a simple or complex trump-procedure. A card placed on another card can send it and other cards to loss-port, and card effects can cause this from anywhere on the board. A game is won when a player has 4 Grade 2 Cards on the field.

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