Piece Card Types:
Grade 1
Genetic – Desc. Offensive/Offensive Support Effects; strong relativity.
Solar – Desc. Support/Fortification Effects; medium relativity.
Galactic – Desc. Defensive/Harmonic Effects; weak relativity.
Light – Desc. Upgrade/Normal Effects; relativity.
Shadow – Desc. Disruptive/Degrade Effects; no relativity.
Nature – Desc. Special/Wild Effects; minus relativity.
Dimension – Desc. Accretive/Focused Effects; neutral relativity.
Genesis – Desc. Normal/Diminishing Effects; positive relativity.
Grade 2
Red – Desc. Attractive/Repulsive Effects.
Blue – Desc. Discipline/Cognitive Effects.
Green – Desc. Prospect/System Effects.
Yellow – Desc. Colour/Light Effects.
Purple – Desc. Comfort/Mastery Effects.
Pink – Desc. Minimize/Mortal Effects.
Orange – Desc. Pack/Lost Effects.
Beige – Desc. Super/Pinpoint Effects.
Boardgame
Board is a enlarged chessboard with a click-rotate centre, and four external dual-card-ports; cards square-shaped.
Grade 2 cards can overlay and disband Grade 1 cards freely.
Grade 1 cards have no board effect.
Overlaying is a pointless mode of travel; in warring, overlay is target and no action can be taken until disband.
Board has four states by rotation of a quarter-click; enemy-motive, left-motive, right-motive and player-motive; external dual-card-ports apply to each state; loss-port, transmit-port, receptor-port and gain-port.
Enemy-Motive State is changing sides with original disposition.
Left-Motive and Right-Motive States are changing directional disposition.
Player-Motive State is neutral board.
Loss-Port is for retired cards.
Transmit-Port is for relative (Grade 1 minus Shadow and Nature) card effects.
Receptor-Port is for non-relative (Grade 2 plus Shadow and Nature) card effects.
Gain-Port is for card deck.
Decks must be 50 cards, and are set in gain-port; cards are not drawn but earned by domination (advantage directly) or subterfuge (advantage indirectly).
16 cards are placed on the board on player and enemy sides; 8 Grade 2 and 8 Grade 1; like chess.
Cards are moved around the board in any direction by 1 square, or more with card effects, and are lost in a simple or complex trump-procedure.
A card placed on another card can send it and other cards to loss-port, and card effects can cause this from anywhere on the board.
A game is won when a player has 4 Grade 2 Cards on the field.
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