I have plans on making a small top down rpg using unity to get acquainted with the engine. Although, I also want to make my own 2D pixel art. I have experience making sprites, and I also have experience programming. My only problem are the dimensions of which the characters, items, backgrounds should be drawn in.
I see a lot of pixel art assets that have dimensions set at 32 bit, 16 bit and 8 bit. I'm assuming that's based on the color palette. Right now I have a character drawn on Photoshop, but the dimensions are not exactly symmetrical. Is there some tutorial out there that describes the standards for every top down 2D rpg? I would like to know how many pixels each side should be for characters, and generally everything else. I am afraid if I make the character a scale different than the tiles, it'll look out of place.
My Photoshop canvas is set up for 2D pixel art, with guidelines and grids. I am also using a 300x300 pixel canvas, so I don't know how to use the space accordingly.
Overall, I am lost on what to follow. I don't know whether I should just keep making the characters the way I'm making them, or have them sized according the the entire tileset. If someone could guide me to a blogpost, tutorial or paper talking about this subject, I would greatly appreciate it! It's what's holding me back at the moment. I will try using free assets for now, but I plan on making my own for later.
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