Hi,
I making a game to go onto the Oculus Home platform with the first version and possibly using GameSparks to do some of the backend things like storing player data and and keeping rankings lists etc. GS does have authorisation 'forwarding' for some platforms like Steam and Facebook but not yet for Oculus. It seems I need player accounts to do the data things I mentioned.
As I really don't want to ask players to do a second login, (they're already logged in to Oculus) I was wondering if there's a general strategy for doing this securely?
First I thought I could just generate accounts programmatically but then I realised that of course I need to store the generated passwords somewhere and it would be unsafe to store these on a server so now I'm not sure. Is there a way to do this? Maybe game sparks isn't a good solution in my case.
Cheers
Fredrik
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